How to Design Usable Physical Products, Devices, Tools, and Cockpits
Objective
- Learn how to inform your design of everyday objects and mission-critical equipment through an understanding of the users, tasks, and environment.
- Create usable concept sketches and evaluate and validate them against human-system design principles.
- This course is for designing product interfaces, not websites, desktop / tablet software, or mobile applications.
Who should attend
Human factors practitioners and designers who work with products such as:
- Construction equipment
- Cockpits of planes, trains, automobiles, trucks, boats
- Computer printers, scanners and related hardware
- Control rooms and command centers
- Home appliances such as washers, dryers, thermostats and alarm systems
- Home products such as lawn mowers, sprinkler systems, power drills
- Medical devices
- Physical products for older adults and other special needs populations
- Remote controls like TV remotes, video game controllers, and DVD player remotes
What you’ll learn
- Describing the product design process from a human factors perspective
- Analyzing end users, human tasks, and environments of use
- Differentiating among options for information displays and controls
- Sketching usable and useful concept designs for specific products
- Soliciting feedback from users of complex systems
- Assessing environmental factors such as light and noise, and their influence on design
What you get
- Real-world examples and practical tips from our instructors who are also active UX consultants
- Hands-on individual and group exercises to ensure conceptual understanding
- Training package that includes:
- A comprehensive student manual
- Quick reference job aids